The Legacy of Innistrad

On September 30th, 2011, Innistrad was released. The Gothic horror plane introduced transforming cards, Curses, and Miracles and completely changed how Legacy was played forever. 

Ancient Lore

In 2011, just before Innistrad’s release, Mental Misstep was banned because of its homogenizing effect on deck construction. Top decks included some that look familiar to the modern scene, with Dredge, Reanimator, a deck that looks a lot like Maverick, RUG and BUG tempo decks, Stoneblade, and even 12 Post. Other decks look like strange offshoots of decks to come in the likes of Countertop or entirely different amalgamations like Zoo or Growth decks. 

GrimGrowth by Marco Lucaferri

Lands (18)
Flooded Strand
Island
Polluted Delta
Scalding Tarn
Tropical Island
Volcanic Island
Wasteland

Creatures (8)
Grim Lavamancer
Quirion Dryad

Spells (30)
Brainstorm
Counterspell
Fire / Ice
Force of Will
Gitaxian Probe
Lightning Bolt
Mental Misstep
Ponder
Predict

Enchantments (4)
Sylvan Library
Unknown Card
Sideboard (16)
Ancient Grudge
Dismember
Pyroblast
Red Elemental Blast
Relic of Progenitus
Submerge
Threads of Disloyalty
Tormod’s Crypt

Team America by Alessandro Ferrantini

Lands (20)
Bayou
Misty Rainforest
Polluted Delta
Tropical Island
Underground Sea
Verdant Catacombs
Wasteland

Creatures (9)
Tarmogoyf
Tombstalker
Vendilion Clique

Spells (30)
Brainstorm
Daze
Dismember
Force of Will
Go for the Throat
Hymn to Tourach
Mental Misstep
Ponder
Putrefy
Stifle

Enchantments (1)
Pernicious Deed
Sideboard (15)
Engineered Explosives
Extirpate
Flusterstorm
Krosan Grip
Perish
Submerge
Sylvan Library
Tormod’s Crypt
Trygon Predator

ThopterTop by Marco Fioravanti

Lands (22)
Academy Ruins
Arid Mesa
Flooded Strand
Island
Plains
Scalding Tarn
Seat of the Synod
Tundra

Spells (21)
Brainstorm
Counterspell
Enlightened Tutor
Force of Will
Mental Misstep
Swords to Plowshares

Enchantments (7)
Back to Basics
Counterbalance
Moat
Oblivion Ring

Artifacts (8)
Ensnaring Bridge
Sensei’s Divining Top
Sword of the Meek
Thopter Foundry

Planeswalkers (3)
Jace, the Mind Sculptor
Sideboard (15)
Cursed Totem
Energy Flux
Ensnaring Bridge
Ethersworn Canonist
Humility
Phyrexian Metamorph
Pithing Needle
Seal of Cleansing
Spell Pierce
Sundial of the Infinite
Wheel of Sun and Moon
Wrath of God

Stoneblade by Manuel Zanella

Lands (22)
Flooded Strand
Island
Marsh Flats
Polluted Delta
Scrubland
Swamp
Tundra
Underground Sea
Wasteland

Creatures (7)
Stoneforge Mystic
Tombstalker
Vendilion Clique

Spells (24)
Brainstorm
Daze
Force of Will
Hymn to Tourach
Mental Misstep
Ponder
Swords to Plowshares

Artifacts (3)
Batterskull
Sword of Fire and Ice
Umezawa’s Jitte

Planeswalkers (4)
Jace, the Mind Sculptor
Unknown Card
Sideboard (15)
Diabolic Edict
Extirpate
Hurkyl’s Recall
Jace, the Mind Sculptor
Nihil Spellbomb
Perish
Phyrexian Metamorph
Spell Pierce
Timely Reinforcements
Tormod’s Crypt
Vendilion Clique

Reanimator by Tommaso De Michele

Lands (17)
Bloodstained Mire
Flooded Strand
Island
Misty Rainforest
Polluted Delta
Swamp
Underground Sea
Verdant Catacombs

Creatures (10)
Blazing Archon
Elesh Norn, Grand Cenobite
Empyrial Archangel
Hapless Researcher
Iona, Shield of Emeria
Jin-Gitaxias, Core Augur
Sphinx of the Steel Wind

Spells (34)
Brainstorm
Careful Study
Daze
Entomb
Exhume
Force of Will
Mental Misstep
Reanimate
Animate Dead
Sideboard (15)
Echoing Truth
Flusterstorm
Null Rod
Pithing Needle
Show and Tell
Stifle
Thoughtseize

The format was much slower and more methodical than what we are used to now. Control decks were already Counterblance/Sensei’s Divining Top engine to smother opposing plays and provide constant fuel. Reanimate was already bringing back haymakers in Iona, Shield of Emeria, Blazing Archon, and Jin-Gitaxias, Core Augur. Ad Nauseum Tendrils, aka ANT, was around largely in the same form as today, with exceptions in Gitaxian Probe and Ill-Gotten Gains.

Probably the most defining deck of the pre-Innistrad era was Bant. Whether under the Mythic, Order, or Zenith banner, these decks combined recent powerhouse cards with older controlling cards. Knight of the Reliquary, Dryad Arbor, Noble Hierarch, and Tarmogoyf form the backbone of the fair plan. Jace the Mind Sculptor, Swords to Plowshares, Daze, and Counterspell allow for a controlling gameplan. Natural Order and Proginitus allowed for a combo finish. Green Sun’s Zenith provided toolbox and ramp elements.

Friday the 30th

Innistrad was released with little initial aplomb. While there was a lot of hype around Snapcaster Mage, not many others seemed to catch the eye of people out of the gates. People thought Liliana of the Veil was alright, but not something that was quite good enough for high-level constructed formats. Geist of Saint Traft was seen as the premier threat of the set. Laboratory Maniac was appropriately given a niche, old format look. Past in Flames was given appropriate rating as either insane or unplayable for combo archetypes.

Perhaps most notably, a little card called Delver of Secrets managed to slip through the cracks. Luis Scott-Vargas gave it a 2.0 rating, equivalent to a niche-archetype card. Evan Erwin classified it as a limited bomb, while Gerry Thompson thought it compared poorly to other options. “If you’re living the dream, it’s just a 3 power creature on turn 1. It’s not Wild Nacatl, where it kills you every game.”

By the time Dark Ascension released, on February 3rd of the next year, Canadian Threshold, aka RUG Delver, had become an established deck in the Legacy metagame. Playing a mana denial plan with large creatures and countermagic, the deck exploded into popularity. The ability to play both proactively and reactively as needed gave the deck and later archetype game against almost any other. 

Canadian Threshold by Alessandro Riva

Lands (18)
Island
Misty Rainforest
Scalding Tarn
Tropical Island
Volcanic Island
Wasteland

Creatures (11)
Delver of Secrets
Nimble Mongoose
Tarmogoyf

Spells (31)
Brainstorm
Daze
Dismember
Fire / Ice
Force of Will
Lightning Bolt
Ponder
Spell Snare
Stifle
Sideboard (15)
Ancient Grudge
Mind Harness
Pithing Needle
Pyroblast
Red Elemental Blast
Spell Pierce
Submerge
Surgical Extraction

Past in Flames found its home as a replacement for Ill-Gotten Gains in Storm lists as early as the month after Innistrad released. By stopping opposing recursion of countermagic, allowing more spells to be recast, and being harder to shut off because of Flashback, Storm lists gained exponentially more power for only a single new card. New lines opened up by discarding and flashing back Past in Flames with Lion’s Eye Diamond, further opening options for the archetype. 

Ad Nauseam by Camille 'Assassin' Pouliquen

Lands (16)
Badlands
Island
Polluted Delta
Scalding Tarn
Swamp
Tropical Island
Underground Sea
Verdant Catacombs
Volcanic Island

Spells (36)
Ad Nauseam
Brainstorm
Cabal Ritual
Cabal Therapy
Dark Ritual
Duress
Gitaxian Probe
Grim Tutor
Infernal Tutor
Past in Flames
Ponder
Tendrils of Agony

Artifacts (8)
Lion’s Eye Diamond
Lotus Petal
Sideboard (15)
Chain of Vapor
Echoing Truth
Empty the Warrens
Hurkyl’s Recall
Krosan Grip
Sadistic Sacrament
Slaughter Pact
Xantid Swarm

Liliana of the Veil started appearing in both midrange and controlling black lists. In particular, she appeared in decks looking to empty hands fast. Nic Fit decks, utilizing the Veteran Explorer/Cabal Therapy engine, typically found themselves in topdecking situations early on. Pox decks loved keeping both their own hands and their opponent’s hands as empty as possible. Both archetypes paved the way for Liliana of the Veil in future archetypes. 

Nic Fit by Cristian Caligari

Lands (23)
Bayou
Dryad Arbor
Forest
Misty Rainforest
Phyrexian Tower
Savannah
Swamp
Verdant Catacombs
Windswept Heath

Creatures (14)
Deranged Hermit
Eternal Witness
Grave Titan
Kitchen Finks
Scavenging Ooze
Thrun, the Last Troll
Veteran Explorer
Wall of Blossoms
Wickerbough Elder

Spells (17)
Cabal Therapy
Dismember
Go for the Throat
Green Sun’s Zenith
Hymn to Tourach
Maelstrom Pulse
Skeletal Scrying

Planeswalkers (2)
Liliana of the Veil

Enchantments (3)
Pernicious Deed

Artifacts (2)
Sensei’s Divining Top
Sideboard (15)
Damnation
Diabolic Edict
Duress
Eternal Witness
Extirpate
Gaddock Teeg
Liliana of the Veil
Mindbreak Trap
Nihil Spellbomb
Tormod’s Crypt

A Darker Calling

When the previews started rolling in for Dark Ascension, many people were finally talking about Delver as an archetype in both Standard and eternal formats. Perhaps as a result of how many powerful cards had emerged from Innistrad, or perhaps as a result of simply more straightforward cards, the general consensus was higher on many of the right cards. 

Thalia, Guardian of Thraben was universally praised for her potential chops in Death and Taxes. Grafdigger’s Cage was lauded as a fantastic option against many kinds of shenanigans. Faithless Looting was met with a mixed-positive reactions, mostly comparing it to Careful Study. Lingering Souls was the biggest add in many people’s minds, as the efficiency of the effect was unprecedented at the time. 

Within a month, many decks began to utilize Lingering Souls, most notably Stoneblade. Utilizing the massive utility of Stoneforge Mystic, the deck attempted to play a tempo game. The lists largely looked the same as pre-Dark Ascension, just adding Lingering Souls as a recursive value card to generate threat. Largely, it replaced cards like Tombstalker, as having two shots at resolving a threat was generally better than having only one. 

Delver of Secrets finally spread to other archetypes. Team America would slowly change into BUG Delver, the most thematic of decks for Insectile Aberration, utilizing a discard-heavy spell suite including Hymn to Tourach and Liliana of the Veil backed by countermagic and big threats in Tombstalker and Tarmogoyf. It dropped the Stifles from RUG Delver because Hymn to Tourach played a similar role in being a spell that attacked lands. 

Team America by Maximilian Lorenz

Lands (20)
Bayou
Misty Rainforest
Polluted Delta
Tropical Island
Underground Sea
Verdant Catacombs
Wasteland

Creatures (11)
Delver of Secrets
Tarmogoyf
Tombstalker

Spells (26)
Brainstorm
Daze
Force of Will
Hymn to Tourach
Maelstrom Pulse
Ponder
Preordain
Snuff Out

Planeswalkers (2)
Liliana of the Veil

Enchantments (1)
Sylvan Library
Sideboard (15)
Darkblast
Dread of Night
Ghastly Demise
Grafdigger’s Cage
Maelstrom Pulse
Nihil Spellbomb
Spell Pierce

Delver also found a home in a blue-red shell. A cross between Burn and tempo, UR Delver upped the speed of the deck with cards like Goblin Guide and Price of Progress. Snapcaster Mage and Grim Lavamancer provided inevitability. This deck took the ethos just needing long enough to carry out its gameplan to a near-extreme. 

UR Delver by Andrew Schneider

Lands (20)
Arid Mesa
Island
Misty Rainforest
Mountain
Scalding Tarn
Volcanic Island

Creatures (15)
Delver of Secrets
Goblin Guide
Grim Lavamancer
Snapcaster Mage

Spells (25)
Brainstorm
Chain Lightning
Daze
Force of Will
Lightning Bolt
Ponder
Price of Progress
Spell Pierce
Sideboard (15)
Force of Will
Price of Progress
Pyroblast
Smash to Smithereens
Submerge
Sulfuric Vortex
Surgical Extraction

Thalia, Guardian of Thraben found her immediate home in Death and Taxes and brought White Weenie back to prominence almost single handedly. Paired with other mana-taxing elements in Wasteland and Rishadan Port and using Aether Vial to get around mana constraints, the deck was able to stonewall the cantripping power of decks like Delver and stymie the plans of Storm variants almost by accident. Swords to Plowshares provided near-universal coverage of creature threats, and Mother of Runes and Flickerwisp made the deck hard to interact with. 

Death and Taxes by Brian Ku

Lands (23)
Karakas
11 Plains
Rishadan Port
Wasteland

Creatures (25)
Flickerwisp
Jötun Grunt
Mangara of Corondor
Mother of Runes
Phyrexian Revoker
Serra Avenger
Stoneforge Mystic
Thalia, Guardian of Thraben

Spells (4)
Swords to Plowshares

Artifacts (8)
Aether Vial
Batterskull
Sword of Fire and Ice
Sword of Light and Shadow
Umezawa’s Jitte
Sideboard (15)
Circle of Protection: Red
Enlightened Tutor
Ensnaring Bridge
Ethersworn Canonist
Ghostly Prison
Grafdigger’s Cage
Phyrexian Metamorph
Phyrexian Revoker
Relic of Progenitus
Serenity
Stony Silence
Thalia, Guardian of Thraben
Wheel of Sun and Moon

Faithless Looting hadn’t yet found a home, but some lists were trying, mostly with cards like Goblin Welder. It was being paired with Reanimate in these shells, a prelude of things to come. 

A Miraculous Third Set

Avacyn Restored was released in May of that year, bringing with it the final pieces of Innistrad’s legacy and a brand new mechanic: Miracle. Entreat the Angels and Terminus were the most powerful of the options present, and both were looked at for tournament viability off the bat. But Miracles were not alone, with Griselbrand, Cavern of Souls, Craterhoof Behemoth, and others being talked about or tested. 

Within the month of its release, Miracles as a deck was already a relevant metagame threat. By setting the top of the library up with repeated activations of Sensei’s Divining Top, Miracles could ensure they got the right card at the right time, even drawing them during combat. Every list included the full playset of Terminus in its 75, as well as some number of Entreat the Angels. Some lists went further into the Miracle side of things, playing Banishing Stroke or Temporal Mastery. Others went for the harder control, adding Counterbalance and bringing new power to the old CounterTop strategies. In the end, these versions won out and shaped Legacy, for better or for worse, quite significantly until just recently. 

UW Miracles by Daniel Ballestín

Lands (22)
Flooded Strand
Glacial Fortress
Island
Karakas
Plains
Polluted Delta
Tundra
Wasteland

Creatures (4)
Snapcaster Mage
Vendilion Clique

Spells (21)
Brainstorm
Counterspell
Entreat the Angels
Force of Will
Spell Pierce
Swords to Plowshares
Terminus

Enchantments (3)
Counterbalance

Planeswalkers (4)
Elspeth, Knight-Errant
Jace, the Mind Sculptor

Artifacts (4)
Sensei’s Divining Top
Sideboard (15)
Disenchant
Flusterstorm
Peacekeeper
Pithing Needle
Surgical Extraction
Terminus
Timely Reinforcements

Faithless Looting had by this time begun to creep up in usage. Mainly a mainstay in LED Dregde where discarding your hand to Lion’s Eye Diamond to flashback Faithless Looting was a good play, these decks proved the sometimes-repeatable nature of Faithless Looting to be worth having less blue in your deck. 

Dredge by Justin Haas

Lands (14)
Cephalid Coliseum
City of Brass
Gemstone Mine
Undiscovered Paradise

Creatures (23)
Golgari Grave-Troll
Golgari Thug
Ichorid
Narcomoeba
Putrid Imp
Stinkweed Imp

Spells (15)
Breakthrough
Cabal Therapy
Careful Study
Dread Return
Faithless Looting

Enchantments (4)
Bridge from Below

Artifacts (4)
Lion’s Eye Diamond
Sideboard (15)
Blazing Archon
Chain of Vapor
Dread Return
Firestorm
Flame-Kin Zealot
Flayer of the Hatebound
Griselbrand
Nature’s Claim
Nether Shadow

Griselbrand found immediate homes in places where people wanted to cheat huge threats into play. The combination of evasion in Flying, the ability to get out of dangerous life totals with Lifelink, and the ability to immediately refill your hand meant that Griselbrand was the premiere threat to put into play without paying his mana cost. Some players, like Reid Duke, put it into decks like Reanimator, while others opted for Sneak and Show. Both proved to be permanent homes for the best of Liliana’s demons. 

Reanimator by Reid Duke 1st Place SCG Worcester

Lands (18)
Flooded Strand
Island
Marsh Flats
Polluted Delta
Swamp
Underground Sea
Verdant Catacombs

Creatures (8)
Angel of Despair
Blazing Archon
Griselbrand
Hapless Researcher
Sphinx of the Steel Wind

Spells (34)
Brainstorm
Careful Study
Daze
Entomb
Exhume
Force of Will
Ponder
Reanimate
Thoughtseize
Sideboard (15)
Blazing Archon
Echoing Truth
Elesh Norn, Grand Cenobite
Massacre
Perish
Pithing Needle
Show and Tell
Tormod’s Crypt

Sneak and Show by Jelle Gyselinck

Lands (19)
Ancient Tomb
City of Traitors
Flooded Strand
Island
Mountain
Polluted Delta
Scalding Tarn
Volcanic Island

Creatures (8)
Emrakul, the Aeons Torn
Griselbrand

Spells (25)
Brainstorm
Force of Will
Intuition
Misdirection
Ponder
Preordain
Show and Tell
Spell Pierce

Artifacts (4)
Lotus Petal

Enchantments (4)
Sneak Attack
Sideboard (15)
Echoing Truth
Flusterstorm
Leyline of Sanctity
Leyline of the Void
Pyroblast
Red Elemental Blast

Cavern of Souls became an instant favorite of some tribal decks. While Elves! was the top dog by the numbers among tribal decks, Goblins began the trend of utilizing Cavern of Souls to circumvent blue decks’ counterspells. The tribe was able to utilize the small amount of fixing given by Cavern to cast off-color haymakers, particularly Earwig Squad. The deck was already great at punishing blue decks by outdrawing them with Goblin Ringleader, but with Cavern of Souls, it became the de facto blue-hoser. 

Goblins by Enrique Piñonosa

Lands (22)
Badlands
Bloodstained Mire
Cavern of Souls
Mountain
Wasteland

Creatures (32)
Earwig Squad
Gempalm Incinerator
Goblin Chieftain
Goblin Lackey
Goblin Matron
Goblin Piledriver
Goblin Ringleader
Goblin Warchief
Mogg Fanatic
Stingscourger

Spells (2)
Warren Weirding

Artifacts (4)
Aether Vial
Sideboard (15)
Phyrexian Revoker
Pyrokinesis
Red Elemental Blast
Surgical Extraction
Tormod’s Crypt

Finally, Misthollow Griffin was immediately identified as a combo piece with Food Chain. Previously, Food Chain decks used Squee, Goblin Nabob as the fuel, but Misthollow Griffin allowed for a better baseline card in a 3/3 flier while also pitching to Force of Will’s alternative cost for basically free. The combination took a while to get its first results but has always been a workhorse Tier 1.5-2.5 deck. 

Food Chain by Rikki Diaz

Lands (19)
Forest
Gaea’s Cradle
Island
Misty Rainforest
Savannah
Tropical Island
Tundra
Windswept Heath

Creatures (35)
Aethersnipe
Birds of Paradise
Emrakul, the Aeons Torn
Fierce Empath
Iona, Shield of Emeria
Kozilek, Butcher of Truth
Misthollow Griffin
Mulldrifter
Noble Hierarch
Raven Familiar
Wall of Blossoms
Wall of Omens

Spells (2)
Enlightened Tutor

Enchantments (4)
Food Chain
Sideboard (15)
Aethersnipe
Deathforge Shaman
Force of Will
Krosan Grip
Summoning Trap
Thorn of Amethyst

To Horizons Unknown

Presently, all the cards mentioned see play to some extent save for Geist of Saint Traft and Lingering Souls. Within the space of a single block, the face of Legacy began to change forever. There is a clear line in the sand between pre-Innistrad Legacy and post-Innistrad Legacy on what the format looked like that few other blocks can begin to claim to match. 

The only other time that Legacy has shifted so radically in such a short space of time has been between War of the Spark and Modern Horizons. Comparing numbers, Innistrad Block brought 18 cards that saw widespread play at some point, with 14 still seeing play to this day. WAR and MH1 have cumulatively brought 21 by my estimation. While the format is undergoing massive changes, this isn’t a completely unprecedented era of Legacy.

I hope you’ve enjoyed the dive into the past of Legacy and have a haunting Halloween. 

Author: GlassNinja

Ian Powers has been playing Magic since 2002, around when Torment debuted. Since then, he has gotten involved heavily in Legacy, Limited, Cube, and card design. You can message him on Discord at GlassNinja#0075